1、

In the framework, Microsoft DirectX provides an excellent rendering engine and the soft bus in the distributive environment is constructed by CORBA.

在可视化框架中,Microsoft DirectX提供了优秀的渲染引擎,CORBA技术在分布式环境中构成系统软总线。

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2、

Through dynamic load balancing, new text rendering engine and many other leading technology, demonstrates the perfect impression right up there with console games.

通过动态负载均衡、新型文字渲染引擎等多项顶尖技术,《战国风云》展现了媲美单机游戏的绝佳效果。

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3、

Design and Optimization of Game Background Rendering Engine for Mobile Phone Based on J2ME

基于J2ME手机游戏的背景引擎渲染设计与优化

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4、

Finally, we describe a real-time virtual tour rendering engine designed for this model.

最后介绍了针对分组LOD模型的真实感实时虚拟漫游引擎。

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5、

Flexible template-based rendering engine ( using pure HTML files)

灵活的基于模板的绘制引擎(使用纯html文件)

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6、

Currently, there is only one form rendering engine configured, which is Juel.

当前,只有一个以配置的表单渲染器。这个渲染器叫Juel。

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7、

In addition, the paper discussed design and implementation of graphics rendering engine and coal mines of professional features in detail.

另外对图形渲染引擎和煤矿专业功能的设计实现进行了详细的论述。

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8、

The software can not only build and assign material to simple objects but also implant 3D rendering engine in four views.

该软件除了可以进行简单的物体建模和材质指定外,还实现了一个四视图式的三维渲染引擎,利用该引擎可以将其他软件建立的三维模型直接导入到该软件中进行渲染和控制操作。

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9、

The process of development and implementation of a 3D graphics rendering engine might benefit further research and design for future large-scale graphics rendering engine.

开发实现的3D图形渲染引擎,为以后进一步研究和设计大型图形引擎奠定了基础。

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10、

Based on the principles of infrared imaging system, a 3D real-time infrared simulation framework is implemented with Ogre rendering engine in this paper.

本文从红外成像系统基本原理出发,利用开源的Ogre渲染引擎实现了一个实时三维红外场景仿真框架,解决了底层开发工作量较大和仿真平台无法获取红外模块算法等问题。

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11、

OGRE ( Object-oriented Graphics Rendering Engine) is a Object-Oriented and flexible 3D Graphic engine developed by C++.

OGRE(Object-Oriented Graphics Rendering Engine面向对象的图形渲染引擎)是用C++开发的面向对象且使用灵活的3D图形引擎。

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12、

Some experimental results are given, the indoor 3D game rendering engine can be run on mobile phone of low computing power with smooth animation.

给出了采用简化方案和优化技术的实验结果,并作了分析,构建的室内3D游戏渲染引擎在主频率为40MHZ的中低档手机上取得了流畅的刷新速度。

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13、

Game engine is divided into engine core and engine external interface, engine core provides the function of scene management, resource management, rendering system, physical system, math lib and AI, etc. Engine external interface provides input system, scripting system and audio system.

引擎内核主要提供场景管理,资源管理,渲染模块,物理系统,数学通用库,人工智能等主要功能。引擎外部接口提供输入模块,脚本模块和音频模块。

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14、

The 3D accelerating rendering engine includes 3D accelerating rendering pipeline, perspective transform pipeline, element to read, vertex FIFO, primitive FIFO, write the memory modules.

3D加速引擎设计包含3D加速渲染管道、视角变换管道、基元读取、顶点FIFO、基元FIFO、写内存等模块。

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15、

IE4 introduced a blazing fast ( at the time) rendering engine as an embeddable component that could be used in other applications& this was a lot more important than people realize.

IE4推出了运行速度极快的(在当时)称为嵌入式组件的渲染引擎,它可以在其他应用中使用,这要比人们所认识到更重要。

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